More Info
Well I’ve been very busy these last few days programming my Dreamcast, and I can tell you a few things now. It’s possible to compile the developer examples with the included makefile. Set GNU=TRUE, BIN=TRUE and DEBUG=OFF in the {example}.mak files, then use make -f {example}.mak, then look in the EXE and OBJ dirs. Then use a program to convert them from .BIN files to .MOT/.SREC files. The reason I don’t do this is because I like to have my own makefiles and it’s quicker to get the compiler to create the .SREC files directly, rather than using a 3rd party utility.
I also bought myself a keyboard the other day and have written my own little console application for my Dreamcast (not based on Kamui2\DC_Shell) which lets me swap the Serial Slave CD for a GD-ROM disc, which I can then mount and read sucessfully. Using this program, I could add some code to read the GD-ROM and send it via the Serial cable to my PC, but I’m not going to! Why? because Kalisto and all are doing such a great job already!
Now I’ve done that little exercise I’m going to code myself a little “Hydras-World.com” intro. :-)
If you’re serious about development and writing your own DC apps, a DC keyboard is bloody brilliant! It’s soo much easier to make real-time adjustments to your programs with one! Mine’s gonna live in port D0 forever.
I’ve also updated the “files” and the “Building the developer examples” pages.